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The Unity A to Z Game Development Bundle

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Courses
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Lessons
499
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Access
Lifetime
Content
16 hours
Lessons
34

Build and Model a Super Mario Run Clone in Unity3D

Get an Introduction to Unity Coding by Building Your First Game

By Mammoth Interactive | in Online Courses

Even if you've never coded before, with this course you can learn the foundations of making a 3D game. Here, you'll build a clone of the popular mobile game, Super Mario Run, in Unity 3D. By the end of this course, you'll have a functioning game that you can add on to, or use as a foundation for your own project ideas.

  • Access 34 lectures & 16 hours of content 24/7
  • Make your own 3D models in Blender
  • Unwrap UVs
  • Perform simple texturing of 3D art assets
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required

Compatibility

  • Internet required

Course Outline

  • Super Marlo Runner
    • 01.) Introduction to Unity - Part 1 (34:31)
    • 01.) Introduction to Unity - Part 2 (27:21)
    • 02.) Movement - Part 1 (27:52)
    • 02.) Movement - Part 2 (13:02)
    • 02.) Movement - Part 3 (21:13)
    • 03.) Blocks - Part 1 (29:04)
    • 03.) Blocks - Part 2 (28:24)
    • 04.) Speed Blocks and Enemies - Part 1 (20:03)
    • 04.) Speed Blocks and Enemies - Part 2 (15:38)
    • 04.) Speed Blocks and Enemies - Part 3 (24:09)
    • 05.) More Enemies - Part 1 (32:10)
    • 05.) More Enemies - Part 2 (24:30)
    • 06.) Powerup and Finish Line - Part 1 (25:51)
    • 06.) Powerup and Finish Line - Part 2 (40:11)
    • 07.) Background and Interface - Part 1 (22:08)
    • 07.) Background and Interface - Part 2 (12:55)
    • 07.) Background and Interface - Part 3 (25:48)
    • 08.) Fine Tunings - Part 1 (22:09)
    • 08.) Fine Tunings - Part 2 (23:42)
    • 08.) Fine Tunings - Part 3 (11:27)
    • 09.) Level Design - Part 1 (30:36)
    • 09.) Level Design - Part 2 (40:48)
    • Overview of Blender (24:38)
    • 10.) Artwork in Blender - Part 1 (52:59)
    • 10.) Artwork in Blender - Part 2 (44:17)
    • 10.) Artwork in Blender - Part 3 (42:11)
    • 10.) Artwork in Blender - Part 4 (77:13)
    • 10.) Artwork in Blender - Part 5 (84:50)
    • 11.) Integrating Art - Part 1 (31:14)
    • 11.) Integrating Art - Part 2 (21:32)
    • 11.) Integrating Art - Part 3 (31:01)
    • Marlo Source Code
  • Bonus Lecture: How to get more content.
    • Bonus Lecture: How to get more content.

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Access
Lifetime
Content
5.5 hours
Lessons
41

Make a 2D Endless Flyer Game in Unity: Code in C# & Make Art

Learn to Code & Make Art in Photoshop by Building a Flappy Bird-Inspired Game

By Mammoth Interactive | in Online Courses

Flappy Bird fan? Well, now you can make your own game inspired by it! In this course you'll go step-by-step through the process of coding a game in Unity, and then learn how to create all the artistic elements of the game. You don't need any prior coding experience and can learn at your own pace.

  • Access 41 lectures & 5.5 hours of content 24/7
  • Learn how to code a game in Unity from scratch
  • Use Photoshop to make original 2D art
  • Integrate art into a game in Unity
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required

Compatibility

  • Internet required

Course Outline

  • Introduction
    • Trailer! (0:23)
    • 00. Introduction (2:09)
  • Creating the Game (Unity Projects)
    • 01. Project Setup (3:59)
    • 02. Player Structure (8:53)
    • 03. Player Movement (13:03)
    • 04. Camera Follow (9:41)
    • 05. Screen Limits (8:22)
    • 06. Creating an Obstacle (8:05)
    • 07. Instantiating Obstacles (8:18)
    • 08. Obstacle Positioning (9:54)
    • 09. Infinite Game (10:39)
    • 10. Interface (16:48)
    • 11. Score Areas (7:31)
    • 12. Score Events (9:05)
    • 13. Canvas Concerns (5:49)
    • 14. Game Over (7:34)
    • 15. Small Gameplay Adjustments (4:13)
  • Creating The Art Assets (Photoshop Projects)
    • K001. Pixel Setup (5:13)
    • K002. Pipe Asset (7:24)
    • K003. Creating the Floor (13:41)
    • K004. Background Clouds (8:18)
    • K005. Background Buildings (10:01)
    • K006 Creating Flappy (22:47)
    • K007. Background Sky (4:50)
    • K008. Exporting Art (8:37)
  • Integrating Assets (Unity Projects)
    • 16. Integrating Fonts (4:38)
    • 17. Background & SFX (9:00)
    • 18. Adding Pipes (13:05)
    • 19. Adding the Background (4:38)
    • 20. Foreground Parallax (12:55)
    • 21. Size Adjustments (10:09)
    • 22. Remaining Layers (5:59)
    • 23. Flapping animation (10:01)
    • 24. Changing Skins (9:08)
    • 25. Creating Buttons (7:36)
    • 26. Adjusting Game flow (11:07)
    • 27. Rotating the Player (6:02)
    • 28. Challenge Time (1:35)
  • Resources
    • ($2000 value!) Source Files
    • Bonus Lecture: Get 130 courses.

View Full Curriculum


Access
Lifetime
Content
5 hours
Lessons
34

Make an Angry Birds Clone in Unity: Complete 2D Puzzle Game

Build a Casual Game From Start to Finish Using C#

By Mammoth Interactive | in Online Courses

Angry Birds fan? Well, now you can make your own game inspired by it! In this course you'll go step-by-step through the process of coding a game in Unity, and then learn how to create all the artistic elements of the game. You don't need any prior coding experience and can learn at your own pace.

  • Access 34 lectures & 5 hours of content 24/7
  • Use Illustrator to make original 2D art
  • Learn how to code in C#
  • Create a real game from scratch
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required

Compatibility

  • Internet required

Course Outline

  • Introduction
    • Trailer! (0:23)
    • 00. Introduction (1:57)
  • Creating the Art Assets (Illustrator Projects)
    • K001. Drawing Angry Bird (9:15)
    • K002. Painting the Bird (9:52)
    • K003. Bird Shape Edit (9:23)
    • K004. Making the Box (39:42)
    • K005. Making the Logs (38:24)
    • K006. Making the Slingshot (11:07)
    • K007. Exporting and Renaming Assets (5:50)
  • Creating the Game (Unity Projects)
    • 01. Project Setup (8:43)
    • 02. Activating Physics (9:30)
    • 03. Preparing to Launch (9:30)
    • 04. Launching Logic (6:56)
    • 05. Dragging Feedback (4:36)
    • 06. Smoothing the Launch (8:09)
    • 07. Physics Materials (4:57)
    • 08. Obstacles (10:40)
    • 09. Prefabs (4:51)
    • 10. Targets (4:30)
    • 11. Dynamically Adding a Bird (7:14)
    • 12. Events (7:23)
    • 13. Interface
    • 14. Multiple Birds (8:55)
    • 15. Win and Lose (17:42)
    • 16. Scoring Logic (6:37)
    • 17. Level Design (10:10)
    • 18. Bird Airtime Adjustments (4:34)
    • 19. Slingshot (16:04)
    • 20. Sounds Effects
    • 21. Challenge (1:50)
  • Resources
    • ($2000 value!) Source Files
    • Get 130 courses.

View Full Curriculum


Access
Lifetime
Content
2.5 hours
Lessons
22

Learn to Code by Making an Air Hockey Game in Unity

Build an Air Hockey Game to Learn to Code & Make Art in Blender

By Mammoth Interactive | in Online Courses

In this course, you'll be taken step-by-step through every process needed to make all the code and art for an air hockey game. No prior experience necessary. By the end of this project-based course you'll have a real world app in your portfolio that you can use to leverage a career in game development.

  • Access 22 lectures & 2.5 hours of content 24/7
  • Learn how to code a game in Unity from scratch
  • Create all the artistic elements you'll need to complete the game
  • Make original 3D art in Blender
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required

Compatibility

  • Internet required

Course Outline

  • Introduction
    • Trailer! (0:23)
    • 00. Introduction (2:07)
  • Creating Art Assets (Blender Projects)
    • K001. Air Hockey Paddle (15:16)
    • K002. Air Hockey Puck (11:49)
    • K003. Air Hockey Table (15:26)
    • K004. Asset Exporting (4:31)
  • Creating the Game (Unity Projects)
    • 01. Project Setup (11:40)
    • 02. Setting Up Physics (7:32)
    • 03. Paddle Movement (12:27)
    • 04. Game Bounds (8:00)
    • 05. Bounciness (5:38)
    • 06. Decelaration (7:02)
    • 07. Collisions (7:59)
    • 08. Scoring (13:51)
    • 09. Player 2 (13:51)
    • 10. Interface (5:18)
    • 11. Restarting the Game (5:49)
    • 12. Sounds Effects (2:45)
    • 13. Challenge Time (1:57)
  • Resources
    • ($1500 value!) Source Files
    • Get 130 courses.

View Full Curriculum


Access
Lifetime
Content
10.5 hours
Lessons
83

Make a Portals Clone in Unity 3D and Blender From Scratch

Learn to Build a Game Using Portals in Unity 3D

By Mammoth Interactive | in Online Courses

In this course, you'll learn how to build a game using portals with Unity and Blender. This course is unique because you'll make both the code and the art for the game from scratch, cluing you in on the fundamentals of designing, coding, and modeling a 3D game.

  • Access 83 lectures & 10.5 hours of content 24/7
  • Design the game & its functionality in Unity
  • Learn how to code in C# & build video game levels
  • Create 3D art in Blender
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required

Compatibility

  • Internet required

Course Outline

  • Let's Make Some Games
    • Download Blender and Unity3D
    • Gameplay!
  • 01G. Introduction to Unity
    • 1.1. Downloading Unity (3:57)
    • 1.2. Unity Editor (13:32)
    • 1.3. Hello World (12:20)
    • 1.4. Variables (8:43)
    • 1.5. Methods (7:06)
    • 1.6. Loops (8:22)
    • 1.7. Positioning (11:56)
  • 02G. First Person, Boxes
    • 2.1. Enabling first person mode (21:21)
    • 2.2. Adding a Box (4:06)
    • 2.3. Clicking Logic (7:45)
    • 2.4. Raycasts (9:21)
    • 2.5. Grabbing Class (5:56)
    • 2.6. Moving the Box (8:13)
    • 2.7. Adjustments and Prefabs (11:40)
  • 03G. Buttons and Doors
    • 3.1. Designing a button (6:42)
    • 3.2. Trigger colliders (6:43)
    • 3.3. Pressure identification (3:36)
    • 3.4. Button Animation (9:25)
    • 3.5. Button Color (5:35)
    • 3.6. Designing the Door (8:30)
    • 3.8. Connecting the Button and the Door (7:05)
    • 3.7. Opening The Door (8:21)
    • 3.9. Orb (10:51)
  • 04G. Portals
    • 4.1. Portal Areas (8:52)
    • 4.2. Getting the hit points (8:46)
    • 4.3. Spawning Portals (16:47)
    • 4.4. Normals (6:21)
    • 4.5. Teleporting (6:12)
    • 4.6. Adjusting teleporting angles (6:33)
    • 4.7. Portal Rendering (9:44)
  • 05G. Interface and Level Management
    • 5.1. Game Interface (27:10)
    • 5.2. Menu Scene (13:30)
    • 5.3. Starting Level 2 (7:31)
    • 5.4. Finishing Level 2 (6:29)
    • 5.5. Level Flow (11:41)
  • Introduction to Blender
    • Introduction to Blender (24:39)
  • 06K. Portal Gun
    • 1. Gun (17:06)
    • 2. Gun Unwrapping (16:19)
    • 3. Portal Gun Base Colors (5:58)
    • 4. Portal Gun UV Saving (5:58)
    • 5. Portal Gun Texturing (16:21)
    • 6. Gun Texturing Continued (7:12)
  • 07K. Props and Pieces
    • 1. Button (5:47)
    • 2. Button UV (5:29)
    • 3. Button Texturing (3:12)
    • 4. Button Crazybump (1:45)
    • 5. Cables (14:30)
    • 6. Cables Texturing (3:18)
    • 7. Cables Crazybump (2:40)
    • 8. Simple Block (6:32)
  • 08K. Scene Pieces
    • 1. Walls (6:49)
    • 2. Walls and Floors UV (4:41)
    • 3. Walls and Floors Exporting (3:53)
    • 4. Floor and Wall Normal and Specular Mapping (5:41)
    • 5. Floor Texturing (4:36)
    • 6. Wall Texturing (4:32)
    • 7. Doors (18:20)
    • 8. Door UV Wrapping (4:39)
    • 9. Door Exporting (2:29)
    • 10. Door Textured (10:47)
    • 11. Door Unwrap Fixing (3:56)
    • 12. Door Normals and Unity Assembly (6:13)
    • 13. Unity Wall Texturing (3:55)
    • 14. Unity Floor Texturing (8:55)
  • 09G. Integrating Art
    • 9.1. New Box (5:10)
    • 9.2. New Button (4:16)
    • 9.3. New Wires (9:24)
    • 9.4. New Doors (11:21)
    • 9.5. New Walls (8:29)
    • 9.6. New Floor and Ceiling (6:35)
    • 9.7. Updating Level 2 (5:55)
    • 9.8. Portal Gun (3:18)
    • 9.9. Project Cleanup (1:14)
    • 9.10. Adjusting Wall and Floor Materials (6:24)
    • 9.11. Materials for the Door (2:37)
    • 9.12. Button and Cable Materials (2:07)
    • 9.13. Portal Gun and Final Touches (4:10)
    • 9.14. Challenge Time! (3:03)
  • 10. Source Code and Assets
    • Source Code and Assets

View Full Curriculum


Access
Lifetime
Content
28.5 hours
Lessons
171

Build The Legend of Zelda Clone in Unity3D and Blender

Get an Introduction to Game Development & Design Through Building a Classic

By Mammoth Interactive | in Online Courses

In this course, you'll learn how to build a 3D game with Unity and Blender. This course is unique because you'll make both the code and the art for the game from scratch. Here, you'll create 'The Legend of Zenda,' a clone of the Nintendo classic.

  • Access 171 lectures & 28.5 hours of content 24/7
  • Design the game & its functionality in Unity
  • Learn how to code in C# & build video game levels
  • Create 3D models for the game in Blender
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required

Compatibility

  • Internet required

Course Outline

  • Let's Make Some Games
    • Download Blender and Unity3D
    • Gameplay!
  • T01. Introduction to Unity
    • 1.1 Introduction (3:13)
    • 1.2 Unity Editor (13:20)
    • 1.3 Moving a Cube (12:03)
    • 1.4 Materials (8:54)
    • 1.5 Lights (6:15)
    • 1.6 Particle System (6:20)
    • 1.7 Applying Physics (4:58)
    • 1.8 Asset Store (3:11)
  • T02. Introduction to Coding
    • 2.1 Introduction (2:08)
    • 2.2 Variables (16:59)
    • 2.3 Methods (16:19)
    • 2.4 If Blocks (7:40)
    • 2.5 Loops (12:45)
  • T03. Introduction to Inputs
    • 3.1 Introduction (1:58)
    • 3.2 Key Presses (13:35)
    • 3.3 Moving a Player (11:03)
    • 3.4 Jumping (10:58)
    • 3.5 Moving Forward (7:18)
    • 3.6 Cycling Cameras (14:07)
  • T04. Introduction to Prefabs
    • 4.1 Introduction (1:49)
    • 4.2 Introduction to Prefabs (16:51)
    • 4.3 Random Angles (9:15)
    • 4.4 Explosion Effect (13:12)
    • 4.5 Adding explosion effects (10:07)
  • 01G. Player Movement
    • g1.1 Creating a Project (2:23)
    • g1.2 Designing the Player (11:33)
    • g1.3 Moving the Player (10:22)
    • g1.4 Key Input (4:59)
    • g1.5 Activating Physics (7:03)
    • g1.6 Jumping (5:23)
    • g1.7 Double Jump Block (8:22)
    • g1.8 Velocity (6:11)
    • g1.9 Velocity Optimizations (4:09)
    • g1.10 Looking Around (10:18)
  • 02G. Weapons
    • g2.1 Designing a Sword (7:23)
    • g2.2 Swinging the Sword (8:11)
    • g2.3 Moving the Sword Back (7:56)
    • g2.4 Retreating the Sword (5:34)
    • g2.5 Designing a bomb (3:09)
    • g2.6 Bomb Script (2:49)
    • g2.7 Exploding the bomb (10:24)
    • g2.8 Throwing Bombs (12:09)
    • g2.9 Bow (14:08)
    • g2.10 Swapping Weapons (1:38)
  • 03G. Enemies
    • g3.1 Simple Enemies (17:03)
    • g3.2 Strong Enemy (6:40)
    • g3.3 Hit Area (1:58)
    • g3.4 Patrolling Logic (9:47)
    • g3.5 Shooting Enemy (8:24)
    • g3.6 Enemy Bullet (6:44)
    • g3.7 Damaging the Player (12:45)
  • 04G. Camera and User Interface
    • g4.1 Camera (8:36)
    • g4.2 Game Interface (21:31)
    • g4.3 Health Bar (8:17)
    • g4.4 Main Menu (9:49)
  • 05G. Terrains
    • g5.1 Terrain Basics (10:48)
    • g5.2 Painting the Terrain (11:59)
    • g5.3 Trees and Grass (10:55)
    • g5.4 Water (6:24)
    • g5.5 Flares and Camera Effects (8:15)
  • 06G. Level Design
    • g6.1 Level Terrain (12:36)
    • g6.2 Dungeon Entrance (9:11)
    • g6.3 Teleporting (12:57)
    • g6.4 Dungeon (11:30)
    • g6.5 Adding Shooting Enemies to the Dungeon (8:35)
    • g6.6 Adding Remaining Enemies (2:42)
    • g6.7 Remaining Enemies (3:07)
  • Introduction to Blender
    • Introduction to Blender (24:39)
  • 07K. Character Art
    • 1.1 Headset Ref (3:32)
    • 1.2 Head Basic Shaping (10:18)
    • 1.3 Head Medium Shaping (17:06)
    • 1.4 Head Lips Shaping (13:38)
    • 1.5 Head Shape Fixing (12:14)
    • 1.6 Body Set Ref (2:03)
    • 1.7 Body Basic Blocking (10:06)
    • 1.8 Body Base Detailing (25:40)
    • 1.9 Body Torso Detailing (15:09)
    • 1.10 Body Hand Detailing (18:30)
    • 1.11 Body Head Attaching (25:01)
    • 1.12 Edge Flow Fixing (10:27)
    • 1.13 Body UV Unwrapping (23:47)
    • 1.14 Body Base Painting (7:16)
    • 1.15 Body Painting Base Cleaning Up (23:41)
    • 1.16 Body Painting Coloring (23:52)
    • 1.17 Body Painting Detailing Eyes (6:15)
    • 1.18 Body Painting Face (13:56)
    • 1.19 Body Painting Full-Body Detailing (31:29)
    • 1.20 Helmet Modeling (17:51)
    • 1.21 Helmet Unwrapping and Texturing (17:18)
    • 1.22 Rigging 01 (11:13)
    • 1.23 Rigging 02 (6:24)
    • 1.24 Rigging End Fix (6:56)
    • 1.25 Weight Painting and Exporting (5:12)
    • 1.26 Importing to Unity (9:04)
  • 08K. Weapons Art
    • 2.1 Super Basic Prop Modeling (10:09)
    • 2.2 Sword Basic Prop Modeling (17:12)
    • 2.3 Bomb Basic Prop Modeling (6:14)
    • 2.4 Shield Basic Prop Modeling (10:15)
    • 2.5 Bow Basic Prop Modeling (14:01)
    • 2.6 Arrow Basic Prop Modeling (11:57)
    • 2.7 Arrow Quiver Basic Modeling (7:34)
    • 2.8 Unity Weapon Toon Shading (7:34)
  • 09K. Basic Enemy Art
    • 3.1 Basic Enemy Head (5:35)
    • 3.2 Basic Enemy Body (22:31)
    • 3.3 Basic Enemy Body Fixing (11:56)
    • 3.4 Basic Enemy Body Rigging (12:08)
    • 3.5 Basic Enemy UV Unwrapping (11:46)
    • 3.6 Basic Enemy Texture Painting (25:38)
    • 3.7 Basic Enemy Unity Importing (4:46)
  • 10K. Strong Enemy Art
    • 4.1 Strong Enemy Basic Modeling (28:50)
    • 4.2 Strong Enemy Model Detailing (13:54)
    • 4.3 Strong Enemy Basic Coloring (16:07)
    • 4.4 Strong Enemy Rigging (18:42)
    • 4.5 Strong Enemy Weight Painting (10:06)
    • 4.6 Strong Enemy Toon Shading (10:06)
  • 11K. Swivel Cannon Art
    • 5.1 Swivel Cannon Modeling (18:36)
    • 5.2 Swivel Cannon Unity (3:56)
  • 12K. Dungeon Art
    • 6.1 Modular Dungeon 1 (4:56)
    • 6.2 Modular Dungeon 2 (7:27)
    • 6.3 Modular Dungeon 3 (15:25)
    • 6.4 Modular Walls Unwrapping 1 (8:26)
    • 6.5 Modular Walls Unwrapping 2 (10:43)
    • 6.6 Modular Walls Exporting UV's (3:25)
    • 6.7 Dungeon Texturing 1 Floors (3:25)
    • 6.8 Dungeon Texturing 2 Single Wall (5:39)
    • 6.9 Dungeon Texturing 3 Angled Walls (5:14)
    • 6.10 Dungeon Textures Wall Fixing (8:00)
    • 6.11 Corner Wall Texture Quick Fixing (3:08)
    • 6.12 Dungeon Ceiling 1 (3:56)
    • 6.13 Dungeon Ceiling 2 (3:56)
    • 6.14 Dungeon in Unity (13:58)
  • 13K. Spawn Temple Art
    • 7.1 Modeling Spawn Temple Basic (11:18)
    • 7.2 Spawn Temple UV Unwrapping (9:47)
    • 7.3 Spawn Texturing (6:00)
  • 14K. Dungeon Entrance Temple Art
    • 8.1 Modeling Temple Entrance Basics (16:40)
    • 8.2 Temple Entrance Detailing (4:35)
    • 8.3 Temple UV Unwrapping 1 (23:27)
    • 8.4 Temple Mountain UV Unwrapping (23:27)
    • 8.5 Temple Entrance Texturing (13:02)
    • 8.6 Unity Dungeon Entrance Temple (13:02)
  • 15G. Humanoid Models
    • g7.1 Integrating Cannons (13:32)
    • g7.2 Humanoid and Animators (9:02)
    • g7.3 Player Animations (8:15)
    • g7.4 Player Walking (5:08)
    • g7.5 Enemy Humanoids (9:28)
    • g7.6 Patrolling Rotation (3:24)
  • 16G. Beat the Dungeon
    • g8.1 Bomb Art (8:05)
    • g8.2 Sword and Bow (7:29)
    • g8.3 Attaching Weapons (15:06)
    • g9.1 Sword Adjustment (5:31)
    • g9.2 Dungeon Enemies (12:55)
    • g9.3 Dungeon UI (23:56)
    • g9.4 Designing a Treasure (6:06)
    • g9.5 Collecting the Treasure (10:56)
    • g9.6 Clearing Dungeons (5:13)
  • 17G. Effects and AI
    • g10.1 Effect Manager (16:29)
    • g10.2 Navigation (8:17)
    • g10.3 Agents (10:30)
    • g10.4 Agent Animation (8:40)
    • g10.5 Enemy Chasing 1 (11:02)
    • g10.6 Enemy Chasing 2 (2:08)
    • g10.7 Challenge Time (6:56)
    • g10.8 New Player Orientation (5:12)
    • g10.9 Camera Rotation (4:40)
    • g10.10 Smooth Camera Rotation (4:04)
  • Zenda Source Code and Assets
    • Source Code and Assets
  • Bonus Lecture: How to get more content.
    • Bonus Lecture: How to get more content.

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Access
Lifetime
Content
15 hours
Lessons
114

Make a Ninja Survival Game for Mobile in Unity and Blender

Learn to Build a Ninja Game for Mobile Using Unity

By Mammoth Interactive | in Online Courses

In this course, you'll learn how to build a ninja game for mobile with Unity and Blender. This course is unique because you'll make both the code and the art for the game from scratch. Here, you'll learn the fundamentals of designing, coding, and modeling a mobile game.

  • Access 114 lectures & 15 hours of content 24/7
  • Design the game & its functionality in Unity
  • Learn how to code in C# & build video game levels
  • Create 3D models for the game in Blender
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store.

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels
  • Blender, Photoshop or Gimp, and Unity required

Compatibility

  • Internet required

Course Outline

  • Let's Make Some Games
    • Download Blender and Unity3D
    • Gameplay (0:25)
  • T01 - Introduction to Unity
    • 1.1 Introduction (3:13)
    • 1.2 Unity Editor (13:20)
    • 1.3 Moving a Cube (12:03)
    • 1.4 Materials (8:54)
    • 1.5 Lights (6:15)
    • 1.6 Particle System (6:20)
    • 1.7 Applying Physics (4:58)
    • 1.8 Asset Store (3:11)
  • T02 - Introduction to Coding
    • 2.1 Introduction (2:08)
    • 2.2 Variables (16:59)
    • 2.3 Methods (16:19)
    • 2.4 If Blocks (7:40)
    • 2.5 Loops (12:45)
  • T03. introduction to inputs
    • 3.1 Introduction (1:58)
    • 3.2 Key Presses (13:35)
    • 3.3 Moving a Player (11:03)
    • 3.4 Jumping (10:58)
    • 3.5 Moving Forward (7:18)
    • 3.6 Cycling Cameras (14:07)
  • T04. Introduction to Prefabs
    • 4.1 Introduction (3:38)
    • 4.2 Introduction to Prefabs (16:51)
    • 4.3 Random Angles (9:15)
    • 4.4 Explosion Effect (13:12)
    • 4.5 Adding explosion effects (10:07)
  • 01G. Jumpers
    • G1.1 Setting up the Project (4:10)
    • G1.2 Building a Simple Scene (6:26)
    • G1.3 Percentage Coordinates (8:25)
    • G1.4 Clicking Variation (4:29)
    • G1.5 Player Movement (11:30)
    • G1.6 Orthographic Camera (5:28)
    • G1.7 Jumping Enemy (7:33)
    • G1.8 Jumping Enemy Movement (5:55)
    • G1.9 Killing the Player (2:33)
    • G1.10 Canvas (7:07)
    • G1.11 End Game Messages (10:52)
  • 02G. Adding More Functionality
    • G2.1 Reusability (5:09)
    • G2.2 Dynamically Adding the enemy (3:51)
    • G2.3 Game Mode Switch (8:00)
    • G2.4 Setting Up The Rolling Enemy (7:04)
    • G2.5 Rolling Enemy Movement (13:11)
    • G2.6 Enemy Positions (7:41)
    • G2.7 Killing the Player (7:11)
    • G2.8 Depth Range (13:15)
    • G2.9 Horizontal Range (11:33)
  • 03G. Enemy Logic
    • G3.1 Creating The boucing Enemy (7:32)
    • G3.2 Moving the Bouncing Enemy
    • G3.3 Diagonal Movement (5:48)
    • G3.4 Movement Flip (7:20)
    • G3.5 Initial Angle (7:08)
    • G3.6 Enemy x Enemy Collision (4:10)
    • G3.7 Multiple Bouncer
    • G3.8 Depth Walls (6:43)
  • 04G. Designing the Game
    • G4.1 Designing the Crawlers (12:26)
    • G4.2 Crawling Enemy Movement (6:19)
    • G4.3 Player's Rotation (11:08)
    • G4.4 Jumping Force (5:42)
    • G4.5 Finishing the Jumping Logic (6:18)
    • G4.6 Spawning Crawler (4:34)
  • 05G. Turrets
    • G5.1 Designing The Turret (14:09)
    • G5.2 Turret States (9:21)
    • G5.3 Turret Movement (13:02)
    • G5.4 Smooth Aiming (9:09)
    • G5.5 Aiming (15:15)
  • 06G. Game Logic
    • G6.1 Preparing The Game Logic (13:48)
    • G6.2 Raycasts (11:34)
    • G6.3 Shooting Weapons (7:23)
    • G6.4 Aiming Improvements (9:32)
    • G6.5 Targets (14:49)
    • G6.6 Shooting Player (3:23)
    • G6.7 Destroying the Targets (4:43)
  • 07G. Configuring the Player
    • G7.1 Configuring The Player (11:14)
    • G7.2 Moving Up (14:23)
    • G7.3 Jetpack Thrusters (7:20)
    • G7.4 Designing the Enemy (11:36)
    • G7.5 Wave Pattern (4:29)
    • G7.6 Spawning Enemies (9:02)
  • 08G. Endless Mode
    • G8.1 Setting up Endless Mode (11:16)
    • G8.2 Highschores (14:06)
    • G8.3 Refactoring The Spawn Logic (5:57)
    • G8.4 Increasing Difficulty (7:59)
    • G8.5 Bouncer Difficulty (8:05)
    • G8.6 Crawler Difficulty (8:35)
    • G8.7 Turrets Difficulty (3:09)
    • G8.8 Targets Difficulty (4:28)
    • G8.9 JetPack Difficulty (4:44)
  • 09G. Menu and Level Design
    • G9.1 Building the Menu Scene (21:08)
    • G9.2 Level Selection (9:35)
    • G9.3 Level Picker (10:36)
    • G9.4 Losing the Game (2:48)
    • G9.5 Level Parameters (11:11)
    • G9.6 Setting Difficulties (13:40)
    • G9.7 Setting Endless Mode (6:42)
  • Introduction to Blender
    • Introduction to Blender (24:39)
  • 10K. Background Art
    • K1.1 Floors (5:34)
    • K1.2 Walls (8:34)
  • 11K. Game Assets
    • K2.1 Bouncing Enemy (4:35)
    • K2.2 Rolling Enemy (5:21)
    • K2.3 Double Rolling Enemies (4:58)
    • K2.4 Crawler Enemy (7:39)
    • K2.5 Turret Enemy 1 (12:21)
    • K2.6 Turret Enemy 2 (4:20)
    • K2.7 Player Ninja Character (18:59)
    • K2.8 Enemy Ninja Character (3:51)
    • K2.9 Ninja Stars (13:38)
    • K2.10 Flying Enemy (6:39)
    • K2.11 Jet Pack (11:29)
  • 12K Finalizing the Art
    • K3.1 Assets Toon Shading (7:22)
    • K3.2 Background (1:00)
  • 13G. Integrating the Art
    • G10.1 Playing from the Game Scene (5:02)
    • G10.2 Integrating Jumper Art (17:59)
    • G10.3 Integrating the Roller Art (4:13)
    • G10.4 Integrating Roller Art (Con't) (2:22)
    • G10.5 Integrating the Crawler (5:18)
    • G10.6 Integrating The Turret Model (6:57)
    • G10.7 Aiming the New Turret (5:43)
    • G10.8 Integrating the Target Enemies (7:14)
    • G10.9 Integrating The Flying Enemy Art (1:49)
    • G10.10 New Player Art (7:17)
    • G10.11 Integrating the Dojo (3:35)
    • G10.12 Adjusting the Interface (3:26)
    • G10.13 Challenge Time! (1:51)
  • Source Code and Assets
    • Source Code and Assets

View Full Curriculum



Terms

  • Instant digital redemption

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We want you to be happy with every course you purchase! If you're unsatisfied for any reason, we will issue a store credit refund within 15 days of purchase.